Currently, the
variable
always hold the value 1. Let’s make it store the actual
player choice.
When the input
function
asks the player to choose 1 (odds) or 2
(evens), it returns the selected number.
We can store the function
return
value in the variable. This way, the variable holds the value
1 or 2, according to the player’s choice.
🎓 Learn
✅ What to Do
✏️ Program.cs - Changes
// Player chooses to play with odds or evens.
GamePrint.Input("Choose 1 for Odds or 2 for Evens");
-- GameInput.Number(1, 2);
++ int playerSide = GameInput.Number(1, 2);🗒️ Program.cs - Final
GamePrint.Box("Welcome to the Odds and Evens Game!");
// Player chooses to play with odds or evens.
GamePrint.Input("Choose 1 for Odds or 2 for Evens");
int playerSide = GameInput.Number(1, 2);
(...)